DIgital Art
The Epilogue of a Computer
A Film that Explores the Death of a Computer Through Computer Vision
Harvard Graduate School of Design
SCI 6483 Artifacts as Media
Nix Liu Xin, Aria XIying Bao, Clara He
2022
SCI 6483 Artifacts as Media
Nix Liu Xin, Aria XIying Bao, Clara He
2022

Nested Screen Spaces
A speculative film that explores the memories of a moribund computer through a series of nested scenarios, each as part of the whole nested worlds, and implies one of computational concepts.
Storyline
Our narrative lies in the process of the death of a machine, who witness these hallucination at the last breath of its life. Inside its hallucination, there are real installations that run the functionalities of a computer.
Computational Concepts
These scenarios contain a series of fundamental notion of computer or computational logics: imaging, recursion, video as image sequence, folder structure, way-finding, and recycle.
Phygital Installation: Artifacts as Media
The computational concepts are materialized as multiple installations, coupling 2d motion graphics, 3d kinetic movements, and bespoke camera animations.
A speculative film that explores the memories of a moribund computer through a series of nested scenarios, each as part of the whole nested worlds, and implies one of computational concepts.
Storyline
Our narrative lies in the process of the death of a machine, who witness these hallucination at the last breath of its life. Inside its hallucination, there are real installations that run the functionalities of a computer.
Computational Concepts
These scenarios contain a series of fundamental notion of computer or computational logics: imaging, recursion, video as image sequence, folder structure, way-finding, and recycle.
Phygital Installation: Artifacts as Media
The computational concepts are materialized as multiple installations, coupling 2d motion graphics, 3d kinetic movements, and bespoke camera animations.
Scene 1 - The Office
The first scene sets up in a office of real life, where we dive into the perspective of machine.
The first scene sets up in a office of real life, where we dive into the perspective of machine.

Scene 2 - Desktop
Exploring the fundamental concept of computational representation, envisioning a film studio inside a machine that present an ‘image’.
Exploring the fundamental concept of computational representation, envisioning a film studio inside a machine that present an ‘image’.



Scene 3: Window
Exploring video as image sequence
Exploring video as image sequence



Scene 4 - Folder
Volumetric Recursion | Shader & Semantic vision as an installation
Volumetric Recursion | Shader & Semantic vision as an installation



Scene 5 - Randomization
Installation of rigid body (physics simulation) functions inside a 3D software
Installation of rigid body (physics simulation) functions inside a 3D software





Scene 6 - The Epilogue



